Tham khảo Trò_chơi_mô_phỏng_kinh_doanh

  1. 1 2 3 Review - IGN: Trevor Chan's Capitalism II
  2. 1 2 3 4 5 Rollings, Andrew; Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Publishing. tr. 417–441. ISBN 1-59273-001-9.
  3. 1 2 IGN: Air Bucks,
  4. 1 2 News - IGN: Big Biz Tycoon Ships
  5. Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall.
  6. 1 2 Laramee, Francois Dominic (2002). Game Design Perspectives: Advances in Computer Graphics and Game Development. Charles River Media. tr. 117. ISBN 1-58450-090-5.
  7. Slator, Brian M.; Richard T. Beckwith; Harold Chaput (2006). Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Classes. Teachers College Press. tr. 61. ISBN 0-8077-4675-4.
  8. Natkin, Stéphane (2006). Video Games and Interactive Media: A Glimpse at New Digital Entertainment. A K Peters, Ltd. tr. 97. ISBN 1-56881-297-3.
  9. Review - Business Tycoon Online—Best 2010 Browser Game Available
  10. Review - IGN: The Movies
  11. IGN: Joan of Arc Interview
  12. Farkas, Meredith (2007). Social Software in Libraries: Building Collaboration, Communication, and Community Online. Information Today, Inc. tr. 216. ISBN 1-57387-275-X. Truy cập ngày 18 tháng 6 năm 2008.
  13. 1 2 3 Schurr, Sandra (1994). Dynamite in the Classroom: A How-to Handbook for Teachers. National Middle School Association. tr. 73. ISBN 1-56090-041-5.
  14. Thole, Heinz-Jürgen; Claus Möbus; Olaf Schröder (1997). “Domain Knowledge Structure, Knowledge Representation and Hypotheses Testing”. Artificial Intelligence in Education: Knowledge and Media in Learning. IOS Press: 410. ISBN 978-90-5199-353-0.
  15. Rutter, Jason; Jo Bryce (2006). Understanding Digital Games. Sage Publications, Inc. tr. 227. ISBN 1-4129-0033-6.
  16. 1 2 Fallows, Stephen J.; Kemal Ahmet (1999). Inspiring Students: Case Studies in Motivating the Learner. Routledge. tr. 63. ISBN 0-7494-2872-4.
  17. 1 2 Gatti, Domenico Delli (2000). Interaction and Market Structure: Essays on Heterogeneity in Economics. Springer. tr. 37. ISBN 3-540-66979-5.
  18. Hogarth, Robin M. (2001). Educating Intuition. University of Chicago Press. tr. 184. ISBN 0-226-34860-1.
  19. Jain, L. C.; R. J. Howlett; N. S. Ichalkaranje; G. Tonfoni (2002). virtual environments for teaching & learning. World Scientific. tr. 20. ISBN 981-238-167-8.
  20. DeMaria, Rusel; Johnny L. Wilson (2004). High Score!: The Illustrated History of Electronic Games. McGraw-Hill Professional. tr. 174–175. ISBN 0-07-223172-6.
  21. “Oil Barons for [[Apple II]] (1983) - MobyGames”. MobyGames. Truy cập 25 tháng 9 năm 2015. Tựa đề URL chứa liên kết wiki (trợ giúp)
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